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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Client-based PC games still lead the market in China, where revenues for the overall industry grew 38 percent year-over-year.
Newsbrief: Games in Asia reports that China's game industry revenues grew 38 percent year-on-year, to $13 billion, or 83.17 billion yuan -- that's according to numbers from a government agency called GPC, which tracks the game industry. According to the report, client-based PC games took in $8.7 billion, while browser games took just over $2 billion. Mobile games accounted for $1.8 billion while social games generated less than $1 billion, and console games -- which are still officially banned in the country -- generated a comparatively measly $15 million. $7.8 billion of the $13 billion total was generated by games developed inside China, according to the report. According to Chinese law, foreign companies must partner with a Chinese service provider to run their online games in the country; while a partner is not required for mobile games, the complexities of the market make it extremely difficult for Western companies to enter without a local partner. It is widely expected that the ban on dedicated game consoles will be relaxed in 2014, though official details on this plan have yet to be revealed.
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