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Crush of Bones. Week 2

The "Crush of Bones" project at Polygon Gamelab #Release completed its second week. During the week efforts of all departments (game design, marketing, art, developers) were aimed at finding the optimal control system, visual style and creating a story.

Andrei Semiankovich, Blogger

August 22, 2018

2 Min Read
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The "Crush of Bones" project at Polygon Gamelab #Release completed its second week. During the week efforts of all departments (game design, marketing, art, developers) were aimed at finding the optimal control system, visual style and creating a story.

The development department has prepared more than 5 control system options for the future game and made a level constructor, which will gradually be filled with content as soon as new game objects are introduced. Also, the development department was engaged in the destruction of in-game objects, including the distribution of the mass of the object between its fragments and the transfer of energy to neighboring fragments. In the near future, developers will test this system on the game objects prepared by the art department (and on everything else that they will be given to destroy).

The art department have chosen visual style of the characters and in-game objects, and also prepared the first workings on the UI component.

Sorry a bit of Russian text in the picture.

3D model of the character

 

The game design department tested the various control options that the development department made, and chosen the most engaging one. Also, the angle of the camera and the field were chosen, mechanics, monetization and game economy began to be carried out. Interacting with the development department and art, game designers studied the proposed visual style and level designer, prepared the tasks for some game objects, and also offered examples of objects for the performance test on mobile devices. In addition, a development plan has been made for the alpha release of the game.

The marketing team completed a competitive analysis in which more than 100 games, their downloads and earnings were analyzed. Based on the analysis marketers have given recommendations to other departments on gameplay and the visual part. The first communities in social networks were created and preparations for their launch began. Also, attention was paid to ASO and the preparation of keywords.

The second week of the CoB took place in a heated debate and the search for balance.

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