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Death Of Mobile Browser Flash No Surprise To Some Game Companies

Speaking to Gamasutra, game companies were unsurprised Adobe halted development of Flash in mobile browsers; nonetheless one is "disappointed that they are turning their back on a market need."

Tom Curtis, Blogger

November 10, 2011

5 Min Read
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In light of Adobe's recent decision to cease development of Flash Player for mobile browsers, a handful of game companies shared their initial reactions to the news. As it turns out, they all saw this coming. Some companies, like the online game portal Kongregate, saw the move as a bit of a let down, while others, like Flash streaming service iSwifter, see it as an exciting opportunity to fill a new niche in the mobile market. No matter their stance, however, it seems companies have seen the writing on the wall for Flash's death on mobile browsers for quite some time. "We are not terribly surprised," Kongregate CEO Jim Greer told Gamasutra. "Adobe's move to HTML5 was already well known and something we've talked to them about. Having said that, we're disappointed that they are turning their back on a market need." "Kongregate Arcade's high rating [on the Android Market] and installed user base has proven an interest in mobile optimized Flash games," he explained. "The good news is that the current version of Flash still works great on Android and should work well for games for some time to come." Greer explained that personally, he isn't too worried about the lack of support for Flash on mobile browsers, since Kongregate is "pretty much agnostic to what technology a game uses," and will continue to offer games running in HTML5, Unity and Java. "As long as developers are making great games for browsers and mobile, we're in good shape," he said. Tech Limitations Reflecting on the reasons for Adobe's decision, Anatoly Ropotov, CEO of social game developer innoWate, explained that the company backed itself into a corner with Flash, since the platform just wasn't well suited for performance on mobile hardware, and thus couldn't maintain a strong foothold in the market. "How did Adobe end up in this position? With thousands of exceptional Flash games available, Adobe ended up without their own standalone Marketplace due to... lack of content that actually works," he wrote in a recent Gamasutra blog post. "If Adobe is to make a difference on mobile platforms, they will have to fix AIR for both iOS and Android yet again, and play another round of catch-up game with Unity on mobile. What's worse, frustrated developers are beginning to realize that Flash doesn't offer anything to them on mobile. In reality, it isn’t a cross-platform game engine like Unity, it's still a slow virtual machine for a scripting language that ended up recompiling code to speed-up itself," he wrote. New Opportunities Companies like iSwifter are similarly blunt about Flash's limitations on mobile hardware, and company co-founder Peter Relan said he's been waiting for Adobe to abandon Flash on mobile browsers for quite some time. "It's a little awkward, because we've bet for almost two years that this would be the outcome," said Relan. His company uses cloud technology to stream PC browser-based Flash games to mobile devices, including iPad and Android devices. "Adobe's mistake was made two years ago, and that was mistake was not realizing that the architecture on which they built the Flash business was built for the PC and web, where you have unlimited CPU cycles and unlimited power, because your PC plugs into a wall," he said. "The mistake was not putting 50 to 100 engineers on the job and saying 'mobile's different, so re-write the whole darn thing for mobile.'" While Relan said this failure was certainly a mistake on Adobe's part, iSwifter is excited to take advantage of the newly-created gap in the mobile games space by debuting its cloud-based Flash streaming service for Android devices. "We've had the Android version of our product for a year, we've just been holding it back until users clearly see no confusion in the market," Relan said, explaining that iSwifter's service will allow users to play Flash games on mobile devices as long has they have a reliable network connection. "You might notice a little lag, but most people don't care, because there's an still an alternative," he said. A Cohesive Vision Other companies are similarly excited by Adobe's decision, but for different reasons. Kolja Reiss, managing director of the mobile app monetization company Mopay, said mobile browser developers can breathe a little easier with Flash out of the picture. "When I read the news, I was like 'oh well, that's not a surprise,'" said Reiss. "My second thought was, 'Finally we are all moving in the same direction.'" "I think it's a positive thing for the game industry, because I know how painful it is for small publishers and large publishers to supports tons of different platforms. You've got Android and iOS and Flash, and then there's Java, and obviously HTML5, so it would have been so painful if Flash had a big presence on Android," Reiss said. He explained that Mopay used to support Flash games with its monetization service, but working with the platform proved to be such a "pain in the neck" that the company stopped supporting Flash more than a year ago. "This move helps the industry because the big players are now aligned. If you want to use something that has a proven future, use HTML5, I think that will help developers more." Despite ending development of Flash for mobile browsers, Adobe said it will continue to work in the mobile space by "enabling Flash developers to package native apps with Adobe AIR for all the major app stores." Alongside this shift in its mobile strategy, Adobe plans to let go roughly 750 employees across North America and Europe.

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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