Sponsored By

DeNA hopes Nintendo deal yields mobile games that earn over $25M/month

"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."

Alex Wawro, Contributor

April 1, 2015

1 Min Read
Game Developer logo in a gray background | Game Developer

The CEO of Japanese mobile game company DeNA has set a public goal for his company's partnership with Nintendo: launch a game that reaps over 3 billion yen (~$25 million USD) in sales per month.

DeNA chief Isao Moriyusa told Reuters that his company aims to make games with Nintendo that will out-earn DeNA's biggest revenue generator to date, the mobile F2P game Kaito Royale.

"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," said Moriyusa. "We want to surpass that."

DeNA plans to release its first game in conjunction with Nintendo later this year, and it's unclear whether it will be monetized as a premium or free-to-play title; Nintendo's Satoru Iwata noted that "both can be options" while outlining Nintendo's mobile game strategy to TIME earlier this year.

 

 

About the Author

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like