Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Tokyo-based social and mobile gaming giant DeNA today posted financial results for the fiscal quarter ended September 30, 2011, reporting a rise in both revenue and profits year-over-year.
Tokyo-based social and mobile gaming giant DeNA today posted financial results for the fiscal quarter ended September 30, 2011, reporting a rise in both revenue and profits year-over-year. The company noted that, during the quarter, it launched its Mobage platform for Android devices, while also releasing games built using its proprietary social games engine ngCore. It also established a new Ngmoco development studio in Sweden, acquired Punch Entertainment in Vietnam and Atakama Labs in Chile, all as a means of bolstering its game development reach. During the quarter, DeNA saw its social games network expand to 32 million users in Japan altogether, up more than 50 percent compared to the same quarter last fiscal year. The consumption of Moba-coins, Mobage's virtual currency, also increased by 11 percent year-over-year. Overall, the company saw revenue of $457 million, up 28 percent compared to the same quarter last year, and operating income of $203 million, up 13 percent year-over-year. Going into the next quarter, the company said that it is preparing a full-scale global launch of Mobage for iOS.
Read more about:
2011You May Also Like