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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Cross-platform, open-source game engine Cocos2d-x is now fully compatible with Facebook, allowing developers to code their 2D games in C++ and port them to the social platform.
Newsbrief: Chinese game company Chukong Technologies has partnered with Facebook to render the Cocos2d-x game engine compatible with the Facebook platform. You may remember Cocos2d-x as the open-source cross-platform 2D game engine used by developers like Wooga, Frogmind and Disney to make games like Badland, Diamond Dash and Tiny Death Star. Chukong Technologies helps maintain Cocos2d-x, a fork of the Cocos2d engine originally developed in Argentina and released as open-source software in 2008. Last year we reported that it was seeing particular success in China; at the time, seven of the ten top-grossing iOS games on the Chinese App Store were made with Cocos2d-x. Cocos2d-x is designed to let developers build their 2D game in C++, then publish it across multiple mobile platforms including iOS, Android, Windows Phone...and now Facebook. For more details on how to port your Cocos2d-x game to the platform, check out Facebook's Cocos2d developer guide.
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