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Dissecting Design: The Fall of Clockwork Empires

This week's dissecting design piece takes a look at Clockwork Empires, and the issues that sadly sunk it.

Josh Bycer, Blogger

February 7, 2017

1 Min Read
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Today's Dissecting Design switches gears to cover a game that sadly did not turn out well. Clockwork Empires was one of my most anticipated games, but the game was released to poor reviews and it looks like Gaslamp may have gone under as well. In this video, I talked about the design issues with the title that I saw from watching the numerous builds and dev logs.

Clockwork Empires' issues are important lessons for developers to study and the challenges of designing a game with so many moving parts.

Dissecting Design is currently a weekly series on my YouTube channel.

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About the Author

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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