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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
some old games I wanna check out
..I probably just read that somewhere. what's up, User created Community, another week of work has passed and i am checking in. no big big news out of me for the moment - just doing a bit of research with the 2D sprite related genre, trying to pick up old sidescroller NES titles, there's a lot of underappreciated oldies that never got a real shot - for various reasons, in some cases you can see that there was some heart in their creation but they never really had it together in the vein of, say, a mega man or something. too bad for them. it's hard to pick up a game like the Krion Conquest and NOT ogle the graphics, in spite of the ugly-ass main character and not-so-fun design. These games were being pooped out relatively regularly, at some point, and a few of them may've been worthy... lost to the ages, by now. Some titles i intend to unearth, shortly.. 8 Eyes, Monster Party, Dr Chaos (whyyy?), Goonies II (ohh.. so brown!), Holy Diver (pretty weird pedigree on that one!), of course the Power Blade and Shatter Fists.. Kick Master (that prospect always kinda made me laugh). If you look back, there's alot more love lavished towards the 16-bit titles than these eight-bitters, but honestly, when the time and effort (and love) was put into the eight-bit games, you'd see a lot more delicate pixel work, attention to milking all that an artist could out of those severe palette restrictions. It makes the 16bit style seem a bit exhorbitant and lazy by comparison (a trend that continues to this very day, honestly!) This is how some PSOne games can still look well-put together (in spite of their criplling ugliness, relatively) compared to the onslaught of Gunmetal Unreal Engine titles which are flooding the landscape.
In the news, Dan Hsu has stepped down as the head of EGM/1Up/etc (I guess that's all-encompassing, anyway). This might seem useless to many on the actual dev side of things, but to someone like me it's notable - I grew up a huge EGM fanboy (it sure helped get me feeling "connected to games" in a lot of ways when i was a kid) and though he was not ed-in-chief in those days, he's since kept Electronic Gaming Monthly ina lofty status since. I have listened to the guy speak in many podcasts, heard him break down many thins during interviews, and so forth. Definitely one of the most influential people on the media side of things. It is so weird, lately, how game journalism is sort of suffering in many ways due to the nature of things (print is wrapping up, as online takes over in a big way.. witness the demise of games for Widnows mag, almost as recently)
It's 2am, my foot is asleep, perhaps time for the rest of me to follow suit then.
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