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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project.
Newsbrief: Today, San Francisco-based independent studio Double Fine (Broken Age, Costume Quest 2) laid off 12 staff after losing a deal for an unannounced project. "One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects -- Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected," Double Fine founder Tim Schafer said in a statement provided to Gamasutra. The company continues to work with external publishers (such as the embattled Majesco, which handled Costume Quest 2) as well as self-publish its games. The company has also branched out into offering publishing services and development assistance to indies with its Double Fine Presents program.
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