Sponsored By

Dragon's Dogma II will be Capcom's first current-gen, $70 release

The long-awaited sequel to Dragon's Dogma marks a turning point for Capcom as it goes all-in on current consoles and the new standard retail price for triple-A games.

Justin Carter, Contributing Editor

November 29, 2023

1 Min Read
Key art for Capcom's Dragon's Dogma II.
Image via Capcom.

When Dragon's Dogma II releases on March 22, 2024, it'll be the first $70 game from developer Capcom. 

The Japanese studio held a livestream reveal for the sequel to the 2012 cult classic, revealing its price point not long after. Thus far, Capcom has stuck to the $60 pricing that was common for triple-A games for the last 15 years before Sony bumped up the price of its first-party titles with the launch of the PlayStation 5. 

While some studios like 2K were quick to follow suit, others took their time in going up to $70. Ubisoft and Microsoft gave prior notice, revealing they'd increase price with specific games such as Starfieldand Skull & Bones(which, due to its repeated delays, has since been replaced with Avatar: Frontiers of Pandora). 

Capcom takes its first steps toward the current console age

Notably, Dragon's Dogma II will also be Capcom's first game released solely for the current generation (read: PlayStation 5 and Xbox Series X|S) consoles. Its 2023 titles like Street Fighter 6 and Resident Evil 4 Remake have released on those consoles and their last-gen predecessors, the PlayStation 4 and Xbox One. 

As with game pricing, leaving the previous generation behind has taken longer than expected. While first-party developers at Microsoft and Sony are now focused on the XSX|S and PS5 (and a Nintendo Switch successor is waiting in the wings), third-party developers still have one foot in the door, so to speak. 

Many of last year's big releases will still come out for PS4 and Xbox One, and even current-gen 2023 games like Star Wars Jedi: Survivorand Call of Duty: Modern Warfare III (2023)will (or already did) release on the previous consoles. 

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like