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EA: Visceral's canned Star Wars project too linear for modern tastes
"It continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
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EA CFO Blake Jorgensen has shed more light on Visceral Games' recent closure, explaining the studio had been shrinking over the past five or six years, and that its now cancelled Star Wars title was too linear for modern tastes.
Speaking at the Credit Suisse 21st Annual Technology, Media, &