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ESA Head Advocates Games For Education To House Committee

Entertainment Software Association CEO Michael D. Gallagher testified to a House of Representatives Committee this week to advocate the growing use of video games in the classroom.

Frank Cifaldi, Contributor

September 14, 2011

1 Min Read
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Entertainment Software Association CEO Michael D. Gallagher testified to a House of Representatives committee this week to advocate the growing use of video games in the classroom. Gallagher's testimony was delivered Tuesday to the House's Committee on Science, Space, and Technology as part of a hearing titled "STEM in Action: Inspiring the Science and Engineering Workforce of Tomorrow," which examined ways to improve science, technology, engineering and math (STEM) education and career encouragement. "With the power to improve critical thinking and problem solving skills, games are next-generation learning tools that have the potential to transform the educational experiences of children across the country," Gallagher told the Representatives. "We encourage educators and policy makers to take steps now to incorporate these resources into classrooms and ensure that our young people are equipped for success in emerging STEM careers." When used as teaching devices, games can, according to the ESA, "help develop life skills and reinforce positive habits." A full transcript of Gallagher's testimony, as well as an archived video of Tuesday's hearing, is available at the Committee's website.

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About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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