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Farming Simulator 25 has series-best launch with 2 million copies sold in opening week

The Farming Simulator series keeps growing in sales and players with each new entry.

Justin Carter, Contributing Editor

November 19, 2024

1 Min Read
Screenshot of 2024's Farming Simulator 25.
Image via GIANTS.

At a Glance

  • GIANTS' newest agricultural simulator also has the highest peak player count of the series' entries on Steam.

Farming Simulator 25 has delivered a bountiful harvest for developer GIANTS. The title has sold 2 million copies in the space of a week to become the "most successful launch" in the franchise's history.

According to the studio, the simulation game topped 125,000 concurrent players on Steam when it launched on November 12. GIANTS said "thousands more" played across Mac, PlayStation 5, and Xbox Series X|S. Sales-wise, its performance is a step up from Farming Simulator 22, the developer's first self-published entry, which sold 1.5 million copies during its launch week back in 2021.

"Thank you to our fans, partners, and the team for all your support and hard work," GIANTS wrote in a separate post on November 12. "It's looking like we did well."

Player numbers for prior Farming Simulator games are trickier to determine than other series, since some games didn't release on PC or consoles in a particular year. The last PC-bound entry was Farming Simulator 22, which holds the franchise's second-highest player peak at 105,636 players from three years ago. Other entries like the 2016 and 2018 installments come in considerably lower at 32,313 players and 59,466 players, respectively.

Looking ahead, GIANTS affirmed its plans to add "more machines, features, and fun" through Farming Simulator 25's first year with expansion packs and updates. It's also eyeing more mods to bring to its ModHub platform, which holds "awesome creations from our community."

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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