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Feature: Developers Cautious On The Wii U

As part of a new Gamasutra feature, developers tell Gamasutra that they are cautious in the wake of the Wii U reveal, with 5th Cell's Jeremiah Slaczka opting to wait and see.

July 20, 2011

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As part of a new Gamasutra feature, developers tell Gamasutra that they are cautious in the wake of the Wii U reveal, with 5th Cell's Jeremiah Slaczka opting to wait and see. The Scribblenauts CEO tells Gamasutra that his studio is "definitely considering" working on the new console, especially since it has had early access to the hardware, but he "wasn't 100 percent sure. We're a smaller company so we can't just bet that big on everything. But we'll see. We're interested in it, for sure." However, given that the platform is pitched somewhat differently than the original Wii, audience concerns mean that it may not play out how developers anticipate. "There's no telling at this point whether there will be more hardcore or casual gamers on the platform," he says. "When you decide what to build, you need to be absolutely certain not to ostracize the wrong crowd." Like many others, he suggests that Nintendo didn't clearly communicate about the system at E3, creating confusion: "There were so many conflicting reports which resulted in developers not appreciating the Wii U as much as they might have if they knew more." The full feature contains comments from Capy's Nathan Vella and Xavier Poix, managing director of all of Ubisoft's studios in France -- and is live now on Gamasutra.

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2011
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