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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including sales and download data for Icon's digital games, convincing the ESA to drop its SOPA support, and mo
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including sales and download data for Icon's digital games, convincing the ESA to drop its SOPA support, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Icon’s Self-Publishing Numbers To Date (Richard Hill-Whittall) Richard Hill-Whittall of PSN/iOS/WiiWare developer Icon Games totals up its sales and downloads, providing a rare look at data from those platforms, including PSP Minis. Convince The ESA To Drop SOPA Support (Nathan Fouts) Mommy's Best Games's Nathan Fouts argues says SOPA seems like a poor method to fight piracy -- and because the ESA is one step removed from direct consumerism, it's not getting the heat like it should be, for its support of SOPA. The Pay Affects The Play (Adam Bishop) Adam Bishop says that digital sales aren't just affecting which games he plays -- they're affecting how he plays them too. Was 2011 Too Good for Gaming? (Benjamin Quintero) Looking at the previous year of gaming, Benjamin Quintero says, "This can't hold up. I've reached my saturation point and there are still 500k hours of entertainment I've left behind."
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