Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
GDC 2013 has added Summit talks on Giant Sparrow's acclaimed indie The Unfinished Swan, Jesse Schell's look into how different mediums are shaping storytelling, an FTL postmortem and a Riot QA spotlight.
Game Developers Conference 2013 organizers have revealed new Summit talks for its March conference, including a discussion on Giant Sparrow's acclaimed indie The Unfinished Swan, Jesse Schell's look into how different mediums are shaping storytelling, an FTL postmortem and a Riot QA spotlight. The first two of these spotlighted talks are part Game Narrative and GDC Education Summits, just two of eight total Summits that will take place Monday, March 25 and Tuesday, March 26 at the Moscone Center in San Francisco, CA during the first two days of GDC 2013. In 'The Future of Storytelling: How Medium Shapes Story,' Jesse Schell, professor at CMU's Entertainment Technology Center and founder Schell Games (Puzzle Clubhouse), will offer attendees "useful tools for understanding what story structures work best on present-day gaming platforms, and on the many new ones that are right around the corner." In 'The Unfinished Swan: From Student Prototype to Commercial Game,' Giant Sparrow's Ian Dallas will discuss what went right and wrong with the Game Developers Choice Awards nominated first-person painting game. Topics will include what the studio learned in school that was most useful and why it chose a publisher instead of staying independent. In addition, organizers are reminding of two other exceptional talks scheduled for the GDC 2013 Summits. In the QA Summit,League of Legends developer Riot Games' Benjamin Seifert will discuss a three-prong approach to QA in 'It's Raining New Content: Successful Rapid Test Iterations.' Also, in the Independent Games Summit, Subset Games will deliver a postmortem on its IGF and Game Developers Choice Awards nominated game in 'Designing Without a Pitch - FTL Postmortem.' For more information on these lectures or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week. The deadline for discounted Early Bird passes, including a lower-priced Summits, Tutorials & Bootcamps Pass, is in just two days, on February 13th. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013 - part of UBM Tech, as is Gamasutra - visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Read more about:
2013You May Also Like