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Google launches next step for Native Code in Chrome

Google today announced the Portable Native client, a new version of its NaCl technology that it says can help developers bring high performance games and apps to the Chrome web browser.

Mike Rose, Blogger

November 13, 2013

1 Min Read
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Google today announced the Portable Native client, a new version of its NaCl technology that it says can help developers bring high performance games and apps to the Chrome web browser. Utilizing PNaCl (pronounced 'pinnacle,' according to Google's David Sehr), developers can now compile native code just once, and see their game then running embedded in any website. This new "portable" version works through the compiling of native C and C++ code to an intermediate representation, rather than architecture-specific representations as in the standard Native Client tech. At launch, PNaCl only works with Chrome web browsers -- but Google notes that developers can use the Pepper API from Javascript to get games working in other browsers too. More details can be on the Chrome blog. Supergiant Games' indie hit Bastion was one of the first games to utilize the Chrome native client to launch in a web browser.

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