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Hi-Rez Studios lays off staff to 'ensure' Smite 2's long-term success

Several teams across Hi-Rez and its subsidiaries have been impacted by layoffs as the company puts more weight behind Smite 2's development.

Justin Carter, Contributing Editor

October 1, 2024

1 Min Read
Gods in the key art for Smite 2.
Image via Hi-Rez Studios.

Hi-Rez Studios has conducted "some" layoffs, announced CEO Stewart Chisam.

A specific number of reductions was not revealed, but he said Hi-Rez's marketing and publishing teams have been affected. Cosmetic content and system features teams at subsidiaries Evil Mojo (Paladins), G&A, and Titan Forge (Smite) were also impacted.

Chisam said the "difficult, but necessary changes" were made specifically to benefit Smite 2. Hi-Rez wants to secure the MOBA sequel's long-term success in the hopes it "sustains itself long into the 2030s."

All hands on deck for Smite 2

From his words, it sounds like an "all hands on deck" situation: Hi-Rez will "almost exclusively" devote itself to Smite 2's gameplay development and quality improvements ahead of its 2025 launch.

As a result, Smite 2's previously planned cosmetic and monetization features have been put on the backburner. Meanwhile, both Paladins and the original Smite (which Hi-Rez planned to keep working on alongside the sequel) will get "light updates" from small teams for the foreseeable future.

"While these changes are difficult, we believe they are necessary and we will emerge stronger from them," concluded Chisam. "Thank you for standing by us as we build the future of Hi-Rez and Smite 2."

Chisam's statement on the layoffs can be read here.

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About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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