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Hi-Rez veterans unveil new studio to support live-service game developers

Live service, live support.

Justin Carter, Contributing Editor

June 7, 2023

1 Min Read
Key art for Hi-Rez Studios' Paladins featuring multiple playable characters going into battle.

Hi-Rez Studios has a launched a new subsidiary focused on backend support for live service games. Dubbed RallyHere, the platform bills itself as a way to bring "world-class operations" for ongoing cross-platform multiplayer titles. 

Founded earlier in the year, RallyHere is said to already be used in Hi-Rez games such as Rogue Company and PaladinsIts press release notes that it can "offer game developers a fully integrated product suite which covers all the key features necessary to run live service games across multiple platforms." 

Hi-Rez has been making live games ever since its debut title, 2010's Global Agenda. Most of them are still running today, which puts the developer in a position to help smaller studios in particular who may not have the backing of a Sony or Microsoft (or those publisher's subsidiaries) to show them the ropes of live games.

RallyHere's team is headed up by current Hi-Rez CEO Stewart Chisam, chief revenue officer Trevor Williams, and CTO Phil Collins. Chisam explained the team provides infrastructure for developers, including "cross-platform authentication, monetization, matchmaking and social systems."

"We help companies understand what goes into running live service ops games once launched," he continued. "Our team [has] the knowledge to supercharge the growth of live service games whilst also enabling them to maintain themselves with smaller teams."

That same release also notes that the platform is meant for developers of all sizes. Creating live service games can be a crap shoot for any studio, and Williams said the company's tools would "help studios bring their incredible games and ideas to market."

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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