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Hideo Kojima doesn't want his studio to be acquired, so quit asking

"Every day I am approached by offers all over the world to buy our studio."

Chris Kerr, News Editor

November 4, 2022

1 Min Read
An image of Hideo Kojima promoting his podcast
Image via Kojima Productions

Metal Gear Solid and Death Stranding creator Hideo Kojima isn't interested in selling his studio, Kojima Productions.

During the latest episode of his Brain Structure podcast (via Metro), the veteran developer indicated he's received a deluge of acquisition offers from "all over the world," but that Kojima Productions will be remaining independent.

"Let me reiterate that we are indies. We have no affiliations whatsoever and we are not backed by anyone," he said. "Every day I am approached by offers all over the world to buy our studio. Some of those offers are ridiculously high prices but it’s not that I want money.

"I want to make what I want to make. That’s why I created this studio. So as long as I’m alive, I don’t think I will ever accept those offers."

It's interesting to see one of the game industry's most prominent personalities shoot down acquisition talk during a year that has seen some huge M&A moves.

Over the past 12 months we've seen Microsoft purchase Activision Blizzard for $68.7 billion, Sony splash out $3.6 billion on Destiny creator Bungie, and Swedish conglomerate Embracer buy practically everybody else.

Kojima formed Kojima Productions in 2015 after parting ways with Konami in pretty acrimonious circumstances. In the years since, the Japanese studio has launched Death Stranding, opened a new multimedia division in California, and has now partnered with Xbox Game Studios to develop a new project.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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