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During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
Most indie developers don't have enough money to work on their game full-time so they have to keep a day job in order to support it, so this is a bit of my own personal experience doing it, some of the problems that came with it and mistakes I did during the development and launch of the game.
I decided to post it here because maybe someone finds it interesting, also, I'm sorry for the bad english but it's not my mother language.
If someone is interessted in the game itself the website is www.questofdungeons.com
Also feel free to ask aditional questions.
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