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Indie Fund updates investment terms to fit more varied projects

The Indie Fund, an organization that provides angel funding to indie game developers, has updated its investment model to better accommodate mobile and PC-based titles.

Tom Curtis, Blogger

February 8, 2012

1 Min Read
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Newsbrief: The Indie Fund, an organization that provides angel funding to indie game developers, has updated its investment model to better accommodate mobile and PC-based titles, and to allow the fund to take greater risks. Under the fund's previous terms, developers would receive a set amount of funding for a project, and after the game's release, the developers had to reimburse the Indie Fund's investment, and pay an additional 1 percent for every $10,000 they received. This agreement lasted either 3 years after the game's initial release, or 2 years after the developer paid back the initial investment. The new system, however, no longer uses a variable revenue share model, and instead asks developers to pay a fixed 25 percent of revenue until the fund doubles its investment or two years pass since the game's release. The new model in most cases benefits the Indie Fun more in the short term, but favors the developer in the long run. For a more detailed breakdown of the updated funding structure, visit the Indie Fund's official website.

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About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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