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Kliuless #26: Aligning Business Models to Markets

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Kenneth Liu, Blogger

March 8, 2019

3 Min Read
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Kliuless? Gaming Industry ICYMI #26

Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

Business & Revenue Strategy

  • Aligning Business Models to Markets: Why Shake Shack & Super Duper have great service, and what that means for tech [KL: includes Fortnite case study too]

  • Amy Hennig: "Things are clearly not working the way they used to"... â€‹Uncharted creative director says mass layoffs a red flag that AAA development must change, shift to outsourcing "feels inevitable"

  • HBR: Netflix and the Economics of Bundling

  • Epic Games sued over ‘predatory’ Llama loot boxes

  • WSJ: Nintendo to Smartphone Gamers: Don’t Spend Too Much on Us

  • Top 10 influencers account for 84% of yearly view growth, but a spot in that list is not secure year-on-year

Design

PC/Console

  • Apex Legends passes 50mm players in a month

    • Related: Fortnite now has a ping system, just like Apex Legends

    • Related: "There’s not enough time to play all of these online shooters"

  • Beyond the console: Xbox leaders detail Microsoft’s gaming future, led by xCloud streaming service

    • Related: Microsoft's disc-less Xbox experiment aims to open preorders in April 2019

  • Paradox opens new California studio, Paradox Tectonic

  • SpatialOS dev Improbable is setting up its own game development studios

Mobile

  • Dota Auto Chess maker hints at a mobile release

  • Activision & Newzoo Report: Betting on Billions: Unlocking the Power of Mobile Gamers

    • Related: a16z interview with Activision CEO Bobby Kotick

  • Latest Android devices now let you log into apps without requiring a password

  • Folding iPhone patent application shows how Apple might solve one problem

    • Related: Apple co-founder Steve Wozniak worries company is falling behind on foldable phones

XR: AR/MR/VR

  • Apple might be developing an AR headset for iPhones

  • Quantic Foundry: Older Gamers Who Can Afford VR Tend to Care Less About the Gaming Motivations Linked to VR Adoption

Asia

  • Tencent adds "digital lock" to certain games in China

  • Podcast: Gaming regulation rectification with Niko Partners' Daniel Ahmad

  • Tencent, Kakao among shortlisted bidders for South Korean gaming firm Nexon

Overtime

  • The Top 25 RPGs of All Time #6: Ultima 7

  • The story behind Dead Cells - Motion Twin

  • Valve removes rape fantasy game from Steam

    • Related: U.K. Politician Calls for Review of Steam, Controversial ‘Rape Day’ Game

  • Sid Meier at the End of History: the Philosophy and Politics of Alpha Centauri

  • Nintendo stats and salary revealed for Japan employees

  • Here are where 209 jobs were cut in Blizzard's US business

  • Vivendi sells its remaining shares in video games group Ubisoft

  • China’s biggest shopping app Taobao now offers “game companions,” gamers you can pay to play with you

  • Twitter VP Bruce Daisley: "We're killing our capacity for creativity" with emails and open plan offices

See more or subscribe at: https://tinyletter.com/kliuless

Twitter: @kliuless
LinkedIn: @kliuless

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