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Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
See more or subscribe at: https://tinyletter.com/kliuless
Revenue Strategy
Proposed legislation aims to ban loot boxes in the United States
Germany considers new youth protection guidelines for mobile monetization
Dota 2 reveals its battle pass for The International 2019
Fortnite season 9 battle pass introduces collectible computer chips called “fortbytes”
Cross-Platform / Multi-Platform
Porting Dead Cells to mobile: An in-depth breakdown
EA confirmed plans to bring Apex Legends to China and to mobile
EA Access arrives on PS4 in July, but is incompatible with existing Xbox and PC subscriptions
PC / Console
Starbreeze seeks funding to avoid imminent "liquidity shortfall"
IHS: Worldwide spend on content and services for games consoles hits record high in 2018
Mobile
China
Niko Partners: 2019 China PC Online Games Market Report
Niko Partners: Chinese mobile gaming revenue up 29% last year despite license freeze
Bloomberg: Tencent Swaps Out PUBG for Chinese Game That Can Generate Profit
Tech / Entertainment
Stratechery: Google Fights Back
"Google spends billions of dollars on research and development and global-scaling infrastructure in order to deliver superior products to, first and foremost, users on premium phones (who have a huge amount of overlap with the set of customers most attractive to advertisers). That expenditure, though, is a fixed cost, while serving a marginal user is effectively free; it follows, then, that the best way to leverage those costs is to serve as many people as possible, even if the revenue from doing so is quite meager, at least for now"
Google pivots away from VR hardware to focus on software
With new raise, Unity could nearly double valuation to $6 billion
Twitter Expands Live-Streaming Video Lineup, Sets Content Deals With Viacom, ESPN, Live Nation, Univision, and More
Bloomberg: Apple to Reveal New Home-Grown Apps, Software Features at WWDC
WSJ: Facebook Building Cryptocurrency-Based Payments System
Overtime
Building visionary triple-A game studios that last
ESA: 65% of American adults play video games
Newzoo: 46% of all video game enthusiasts are female
Minecraft Marketplace March 2019’s top 10 downloads
Creating Cuphead's Most Ambitious Boss Fight
How Slay the Spire’s Original Interface Almost Killed the Game
'Dreams' Is a Powerful Tool to Create Anything and Own Nothing
How George Fan created the wacky Plants vs. Zombies a decade ago
Fortnite is throwing an E3 after-party: Summer Block Party June 15-June 16 in L.A.
Mass Effect-inspired porn game is now one of the biggest gaming Kickstarters of all time
New Yorker: The Terrifying Potential of the 5G Network
NYT: The Chinese Surveillance State, Part I
Jumia’s rise exposes challenges of online shopping in Africa
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