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Microsoft kills the Kinect as production shuts down

Microsoft has been winding down Kinect support for years, but it looks like the device has now officially been laid to rest.

Chris Kerr, News Editor

October 25, 2017

1 Min Read
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Microsoft has been quietly winding down Kinect support for years, but it looks like the device has now officially been laid to rest. 

Speaking to Co.Design, the console maker confirmed it has shut down production of the super-smart motion controller, and won't be manufacturing any more once retailers have shifted their remaining stock. 

The first generation Kinect was introduced way back in 2010 in an attempt to broaden the Xbox 360's audience and capabilities, while a new iteration was launched alongside the Xbox One in 2013. 

That improved version of the device was initially bundled with Xbox One hardware, however, the following year Microsoft released a cheaper Kinect-free bundle in an attempt to woo consumers. 

According to Co.Design, both versions of the Kinect have sold a combined 35 million units since launching seven years ago. 

Although the Kinect's time is finally up, the device will live on in various forms. The iPhone X's much talked about 'notch,' for instance, is being powered by very same tech, while Kinect developer Alex Kipman is currently heading up Microsoft's mixed-reality HoloLens project.

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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