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Photon Network Engine Integrated With Marmalade

Exit Games' network engine and socket-server Photon has been integrated with cross-platform SDK Marmalade, the companies jointly announced this week, bringing Photon to iOS, Android, Symbian and more.

Frank Cifaldi, Contributor

July 13, 2011

1 Min Read
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Exit Games' network engine and socket-server Photon has been integrated with cross-platform SDK Marmalade, the companies jointly announced this week. Photon allows for the development of realtime multiplayer games on a number of platforms. It has a C/C++-based core and a reliable UDP for scalable online games. Its integration with Marmalade will allow it to run on systems that include iOS, Android, Symbian, Bada and WebOS. "Photon provides stunning performance whilst being easy-to-use which makes it a perfect fit with Marmalade," said Marmalade CTO Tim Closs. "It’s an ideal combination for the development of multi-user online applications," he continued. More information on Marmalade is available on its official site.

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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