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The Japanese studio currently has multiple projects in development in partnership with numerous publishers.
Bayonetta developer PlatinumGames currently has multiple games in various stages of development, including some unannounced IP described by as "large-scale projects" by studio president Atsushi Inaba.
In a recent Famitsu article detailing the developer's future plans, Inaba explained that smorgasbord of projects will be brought to market with assistance from a range of publishers.
"There are a few unreleased titles," said Inaba. "Some of which are on the brink of production, and some of which are still in their infancy." The president was hesitant to reveal more, explaining "we can't say anything because they're announced by the publisher."
Currently, the studio is developing Bayonetta 3 for the Nintendo Switch and is targeting a release date of October 28, 2022. The only other game it has spoken about has been referred to as Project GG, which was first teased back in 2020
With various games at different stages of development, Inaba is eager to bring on more talent to bolster Platinum's production capabilities. "My future goal is to exceed 1,000 employees [...] I wonder if that will happen in the future," he told Famitsu.
PlatinumGames has an office in Osaka and another in Tokyo, and Inaba made it clear he would like to open another office in Japan. "I don't intend to stay in Tokyo," he continued. "There are other places where game creators gather, such as Hakata and Sapporo."
Earlier in the week, PlatinumGames brought on former Nintendo Europe executive Takao Yamane to serve as its chief business officer. Yamane joined Platinum to "help their dreams become reality."
Part of those dreams involve live service titles -- the Square Enix-published Babylon's Fall from March was its first foray into the genre, and Inaba previously stated he wants the studio to create titles "that can be loved for a longer period of time."
Single-player games will still be a part of the studio's slate, however, but Inaba claims that adapting to the live service market is "absolutely necessary."
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