Sponsored By

Pocketpair says Palworld won't go free-to-play, but admits it flirted with the idea

Not all games are built for free-to-play, and Pocketpair knows where its monster hunter shooter needs to be.

Justin Carter, Contributing Editor

September 16, 2024

1 Min Read
Screenshot of a monster with a gun from 2024's Palworld.
Image via Pocketpair.

Palworld developer Pocketpair said the game will not transition to free-to-play.

Last week, translated comments surfaced from CEO Takuro Mizobe, wherein he talked about the game's future. At the time, he claimed the studio was debating whether or not to change to a live-service, free-to-play model.

Plenty of games have launched as a paid title, then converted into a free game years later. It can revitalize a game's community and open up more revenue opportunities.

Palworld just wasn't designed with the free-to-play model in mind

During the interview, Mizobe noted a switch would help "extend [Palworld's] lifespan and make it more stable in terms of profitability." At the same time, he acknowledged how it wasn't built with free-to-play in mind, and switching models could be a challenge unto itself.

Pocketpair has now clarified the interview was conducted "months ago," and it's firmly settled on not going free-to-play.

"Palworld was never designed with that model in mind, and it would require too much work to adapt at this point," it explained. More bluntly, the developer also stated it knows that "just isn't what our players want."

However, Pocketpair added it was still exploring paid DLC and in-game skins to help support the game. At the moment, nothing is concrete, and it's continuing to discuss how to move forward.

"We apologize for any concern this may have caused," Pocketpair concluded, "and we hope this clarifies our position."

Read more about:

Top Stories

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like