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Sales and profits up at Capcom as key franchises continue to perform

Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.

Chris Kerr, News Editor

May 9, 2016

1 Min Read
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Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.

That's according to the company's latest financials for the year ended March 31, 2016. 

Both sales and profits are up at the Japanese developer-publisher, with company-wide net sales rising to 77 billion yen ($710.4 million) from 64.2 billion yen ($592.3 million), a year-over-year increase of 19.8 percent.

Overall profits were also on the up, climbing 17 percent to 7.7 billion yen ($71.4 million) from 6.6 billion yen ($6.9 million). 

Drilling down, sales in company's Digital Contents business, which houses its video game operations, rose to 52.6 billion yen ($485.3 million) from 45.4 billion yen ($418.9 million) year-over-year.

Those sales were boosted by the success of Monster Hunter X, which beat internal expectations by selling over 3 million units, and the "steady sales" of Street Fighter V, which has gone on to sell 1.4 million units since launching in February. 

While Capcom categorized sales of Street Fighter V as "steady," the company said the title missed sales targets by 600,000 units.

Capcom's other big-hitter, Resident Evil, also played its part, with the company earmarking Resident Evil 0 HD Remastered as another reliable performer. 

With regards to the publisher's online portfolio, Dragon's Dogma Online is reportedly "performing favorably," while iOS and Android title Monster Hunter Explore surpassed 3 million in sales. 

What's more, digital downloads have now become a "stable source of revenue" across the board. 

Going forward, Capcom is forecasting net sales of 85 billion yen ($784.2 million) and profits of 9 billion yen ($83 million) for the year ending March 31, 2017.

Read more about:

2016

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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