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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
"We're not asking for pity or charity, nor are we saying you should buy a game just because people worked hard on it... But quality, depth, innovation all require time, and projects of this scope demand full-time work."
"We're not asking for pity or charity, nor are we saying you should buy a game just because people worked hard on it -- it's possible to struggle valiantly and still make poo. But quality, depth, innovation all require time, and projects of this scope demand full-time work."
- Brigador developer Hugh Monahan
Developer Hugh Monahan, part of the small team behind Steam Early Access game Brigador, wrote a post (on Steam, via Kotaku) in response to calls to drop the price -- one that shines a light on the struggles of independent developers working in a market that puts real price pressure on their games.
Poster SIDWULF said "Change the price man, $20 is too much," and in his post, Monahan outlines not only the five years of work that went into the title, but also lists a number of items -- including beer, underwear, and a Nickelback poster -- that cost more to buy online than his team's game.
"Brigador took so long to make because we wanted to take a risk on building something unique rather than just reskinning an existing game," Monahan says.
SIDWULF's reply? "Allright, Here is my $20, I will spread the word and reccomend Brigador to my friends." It's hardly the only sentiment expressed in the thread, though, which is probably worth a glance if you're planning a Steam launch.
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