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Tabletop games soar on Kickstarter as video games stagnate

Kickstarter has revealed that crowdfunding for games leapt up during 2017, with the amount of cash being pledged rising by 30 percent since 2016.

Chris Kerr, News Editor

January 3, 2018

1 Min Read
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Kickstarter has revealed that crowdfunding for games leapt up during 2017, with the amount of cash being pledged rising by 30 percent since 2016.

Curiously, and perhaps worryingly for game devs, that overall shift was primarily down to the success of tabletop games. 

According to official data handed to Polygon, there were almost 400 more successful tabletop game campaigns in 2017 than in 2016. 

Naturally, that meant a rise in pledges, and (as the graph below shows) last year's successful tabletop campaigns pulled in $137.7 million compared with $101.2 million in 2016 -- an increase of around 36 percent. 

Video games, on the other hand, struggled for momentum, and the number of campaigns actually fell to 358 in 2017 from 388 in 2016.

Despite that slight decline, the amount of cash pledged hovered steady at the $17 million mark, and the average campaign actually earned around $3K more in 2017. 

Although there's some leeway with those numbers given Kickstarter's reluctance to share exact pledge figures, it's interesting to note the growing appetite for tabletop games compared with the apparent stagnation of video game campaigns.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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