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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Irrational Games' BioShock Infinite drove Take-Two revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago.
Fourth Quarter Take-Two's focus on big triple-A franchises paid off for its latest financial quarter. Irrational Games' BioShock Infinite drove revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago. Profits were $21.2 million, up from the $66 million loss reported for the comparable quarter last year. Digital sales saw a 192 percent increase year-over-year, with digital sales making up 27 percent ($81.8 million) of total non-GAAP revenue. Full Year For the full year, Take-Two reported revenues of $1.21 billion, up from $825.8 million last year. Annual net loss was $31.2 million, an improvement from last year's net loss of $107.7 million. Top-selling games for the year were Borderlands 2, NBA 2K13, BioShock Infinite, Max Payne 3, Grand Theft Auto IV, XCOM: Enemy Unknown and Red Dead Redemption. Investors were pleased with the quarterly report, with shares rising as high as 6 percent in after hours trading on the Nasdaq. Looking ahead, Take-Two expects the current year to be a big one, with Grand Theft Auto V from Rockstar Games slated to arrive in September. More information can be found on Take-Two's investor website.
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