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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In this podcast, game designer Sande Chen discusses gamification vs. game-based learning, chocolate-covered broccoli, careers in the game industry, and more.
[This article originally appeared on Game Design Aspect of the Month under the topics of Gamification, Diversity, Creativity Enchancing Games and Game-Based Learning.]
A few weeks back, I did an interview with the Learning Partnership, a charitable organization dedicated to supporting, promoting, and advancing publicly funded education in Canada through lasting partnerships between business, government, education, and community organizations.
Listen on to hear about gamification vs. game-based learning, chocolate-covered broccoli, careers in the game industry, and more.
Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.
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