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Timbre Games is going indie after being shuttered by Sumo Group

'We weren’t quite ready to throw in the towel just yet.'

Chris Kerr, News Editor

September 5, 2024

1 Min Read
The Timbre Games logo above a cryptic message
Image via Timbre

Timbre Games, the Canadian studio closed by Sumo Group earlier this year, will be returning as an indie.

Studio founder and CEO Joe Nickolls shared the news on LinkedIn and explained Sumo has allowed leadership to obtain the Timbre Games name and brand.

"Some big news to share today. As many of you know, Timbre Games Studio had to close our doors a couple of months ago, but we weren’t quite ready to throw in the towel just yet," he wrote. "The great people at Sumo Digital Ltd have helped us transition into a fully independent studio."

Nickolls said the new-look studio has tapped strategic advisor Studio Capital Management to oversee business development and has appointed a new leadership team. He intends to share more about the future of Timbre in the coming months.

Timbre Games says "watch this space"

In June, it was reported that around 80 employees had been laid off by Timbre and parent company Sumo. It's currently unclear whether any of those staffers will be returning to the fold.

Sumo formed Timbre in 2021 via its Pipeworks subsidiary. It was billed as a "new kind of studio where diversity, transparency, community, and healthy culture will be in its DNA."

Nickolls, formerly VP and general manager at The Sims developer Maxis, was hired to lead the studio and oversee development on action-adventure and simulation titles.

Timbre is now teasing a reveal of some kind on its website, which implores visitors to "watch this space." Game Developer has reached out to Nickolls for more information on the studio's return.

Read more about:

Studio announcement

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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