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Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'Mystic Melee' before playing-through the game's basic modes; making sense of their relationship with one another.
Mystic Melee sits right inside the sweet zone of my ideal 4-player brawlers: it's got physics-driven air maneuvers that invite tons of experimentation — while being easy to play.
So how does the trailer fare?
Just after a brief introduction, I watch the trailer — for the first time. This was one of the rare times I bought a game before watching the trailer. Then I dive into the game, offering a sampling of the experience itself.
You'll get some of my real reactions as well as some (hopefully) useful takeaways for making trailers that also sit in similar (local-multi, 2D platformer) genres.
Massive thanks to the Serenity Forge team for bringing this to my attention, and to Ben Hopkins for making a game with such exceptional precision!
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