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Trinigy Brings Vision Game Engine To Sony's NGP

Eningen, Germany-based game engine maker Trinigy has announced a new version of its 3D Vision Game Engine designed for Sony's upcoming, code-named Next Generation Portable.

Kyle Orland, Blogger

June 1, 2011

1 Min Read
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Eningen, Germany-based game engine maker Trinigy has announced a new version of its 3D Vision Game Engine designed for Sony's upcoming, code-named Next Generation Portable. The new version of the engine, which is available now, adds features specifically designed to take advantage of the NGP's multi-core architecture, with support for optimized character skinning and rendering and improved multi-threading, as well as libraries for the NGP's multi-touch sensor. The company also stressed support for automatic cross-platform handling of textures and shaders, allowing developers to port existing graphics content from formats including the PS3, Wii, Xbox 360 and Windows to the NGP more easily. “Because of the Vision Game Engine’s flexibility, developers can use the same tools environment, the same asset types, the same game code, and many of the same graphical effects, which is an incredible advantage in an environment with so many different development platforms." said Trinigy managing director Dag Frommhold, in a statement. Qualified NGP developers can currently apply for early adopter pricing for Vision licenses, which are sold on both flat fee and percentage-based plans. Trinigy announced in February it was working to add support for iOS and Android mobile phones to the Vision engine. That support is still in development, according to today's announcement.

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About the Author

Kyle Orland

Blogger

Kyle Orland is a games journalist. His work blog is located at http://kyleorland.blogsome.com/

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