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UK studio nDreams confirms layoffs could impact 17.5 percent of workforce

The VR company said it has struggled to navigate a 'challenging' games market.

Chris Kerr, News Editor

September 16, 2024

2 Min Read
The nDreams logo on background comprised of game artwork
Image via nDreams

VR studio nDreams is conducting a round of layoffs that could impact 17.5 percent of employees.

The company said a "challenging VR games market" requires a "renewed strategic focus" that will result in job cuts.

The UK firm operates four studios and is known for working on titles like Far Cry VR, Fracked, Phantom: Covert Ops, and Synapse. According to the nDreams website, it currently employs over 250 people across a variety of hybrid and fully-remote roles.

The downsizing comes less than a year after nDreams was purchased by Swedish conglomerate Aonic for $110 million in what was described as a "landmark" deal.

In a statement sent to Game Developer, nDreams CEO Patrick O'Luanaigh said the layoffs are being made with "deep regret" and noted roles could be trimmed at all levels "including senior leadership."

"We are working tirelessly to support our team with the respect and care they deserve throughout this challenging process, including all our efforts to comprehensively assist those whose positions may be impacted to move into new roles within nDreams or elsewhere," he added.

"Having been fully-focused on VR development since 2013, we have inevitably faced many challenges in building a modest independent studio into a world-leading VR game developer working to push both the technology and the market forward. These necessary considerations of losing valued team members are the most difficult yet, but our belief in XR gaming is undimmed."

O'Luanaigh said he "firmly" believes the company's proposed new structure will enable it to "better serve current and future audiences in creating medium-defining titles for years to come."

He added that in-development titles Frenzies and Vendetta Forever won't be affected by the layoffs.

News of more redundancies is unwelcome but unsurprising. Layoffs, studio closures, and project cancellations have dominated the news cycle this year, with major players like Microsoft, Sony, EA, Embracer, Take-Two, and more all cutting jobs in the name of notions like sustainable growth and shareholder value. 

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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