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Unity support for Xbox One in 2014

We already knew that Unity support was coming to the Xbox One at some point, but Unity's David Helgason has confirmed that devs will be given the option to export to Microsoft's new console sometime later this year.

Mike Rose, Blogger

September 9, 2013

1 Min Read
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[Update: David Helgason has provided Gamasutra with the following statement, noting that his previous statement to OXM was incorrect. "During an interview with OXM in July, I misspoke and suggested that Unity for Xbox One would be available sometime in 2013," says the statement. "At that time, work had only just begun on those tools so while there will be a very few developers in very early testing phases this year, the Xbox One tools for Unity will not be widely available to developers until 2014. "We are currently hard at work on the technology and are making great progress but we are not yet ready to announce any specific release windows. I apologize for any confusion my statement may have caused."] Original Story: We already knew that Unity support was coming to the Xbox One at some point, but Unity CEO David Helgason has now confirmed that Unity devs will be given the option to export to Microsoft's new console sometime later this year. Although Helgason didn't give a specific timeframe or price, he confirmed with OXM that there will be "Xbox One support later this year." Notably, Unity developers published by Microsoft Studios, Microsoft's game publishing arm, will receive Unity's Xbox One and 360 tools free of charge. This move further bumps up Unity's support for Microsoft platforms, as the company earlier this year launched support for Windows Phone 8 and the Windows Store, both free-of-charge.

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