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Unofficial plug-in brings Oculus exclusives to the HTC Vive

With the powers that be engaged in a perpetual tug of war, LibreVR’s Revive plug-in has emerged as an unofficial alternative for Vive owners looking to access Oculus software.

Chris Kerr, News Editor

April 14, 2016

1 Min Read
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Exclusive Oculus titles are making their way to Valve and HTC's rival Vive headset thanks to an unofficial plug-in. 

As it stands, Oculus users can access the Vive's SteamVR software hub, but Vive owner’s can’t access the Rift’s Oculus Home content hub.  

The exact reasons why are unclear, although Oculus founder Palmer Luckey told redditors that "we can only extend our SDK to work with other headsets if the manufacturer allows us to do so," suggesting HTC and Valve may be blocking the move.

With the powers that be engaged in a perpetual tug of war, LibreVR’s Revive plug-in has emerged as an unofficial alternative for Vive owners looking to access Oculus software. 

Available through Github, Revive "works by re-implementing functions from the Oculus Runtime and translating them to OpenVR calls."

Revive currently only supports two games, the Rift exclusive platformer Lucky’s Tale, and Oculus Dreamdeck, and requires players to use an Xbox controller.

According to LibreVR’s notes, Vive owners looking to play both titles must patch them first to bypass Oculus’ code signing check. 

"The Revive DLLs already contain the necessary hooking code to work around the code signing check in any application. However you will still need to patch the application to actually load the Revive DLLs,” explains LibreVR. 

It should be noted that working around Oculus' code signing checks is likely a violation of the Oculus Home end user license agreement. 

When asked about Revive by Ars Technica, an Oculus representative indicated the company hadn't decided if, or how, it would respond.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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