Sponsored By

USC Games launches fund to support Black and Indigenous game design students

USC Games has established a new fund with help from Borderlands publisher Take-Two Interactive that will support Black and Indigenous students in game design and engineering.

Chris Kerr, News Editor

May 6, 2021

1 Min Read
Game Developer logo in a gray background | Game Developer

USC Games has established a new fund with help from Borderlands publisher Take-Two Interactive that will support Black and Indigenous students in game design and engineering. 

The Gerald A. Lawson Endowment Fund has been created with the goal of increasing the representation of those groups in the video game and tech industries, and will provide student support for Black and Indigenous students who wish to pursue undergraduate or graduate degrees in game design or computer science through the USC Games program. 

Take-Two made a significant seed contribution to help establish the Lawson Fund. The initiative is named after pioneering electronic engineer Gerald Lawson, who led the team that invented the interchangeable ROM cartridges used in the Fairchild Channel F console. Lawson was one of the few Black engineers working in the games industry during its inception.

"With financial support from additional game and technology companies and donors, USC Games’ vision is to expand the initiative and support other aspects of diversity and equity, including salary support for additional Black and Indigenous faculty as well as labs and projects that addressed issues that affect these marginalized communities," reads a press release.

"Student recipients of the funds will be known as Lawson Scholars and the initiative will be featured during the program’s annual USC Games Expo."

Those interested can find out more about the fund over on the USC Games website.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like