Sponsored By

Why Project Café will struggle in the 'hardcore' gamer market

Nintendo are reportedly aiming to recapture the core gaming market with their new console. Unfortunately, that task may be easier said than done.

Xander Markham, Blogger

June 5, 2011

8 Min Read
Game Developer logo in a gray background | Game Developer


EDIT: Now that we have a little more info on the console formerly known as Project Café, you can read my thoughts on the three E3 conferences here. I think much of what I say in this article still applies - being all things to all people is already looking like a challenge for Nintendo. Thanks to everyone who has taken the time to leave feedback and comments!

It's just two days until the reveal of Nintendo's next console, codenamed Project Café, at their E3 conference on Tuesday.  In addition to a feature I've been running on my blog looking back at the best overlooked Wii games, I'd like to indulge in a little speculation about what the future could hold for Nintendo and their new console, whatever shape it may take. After all, who can resist speculating when there's new hardware on the horizon, especially one that has to follow an event so unique in gaming history as the Wii? There are many reasons why this is a fascinating time to be a gamer. 


So let's lay the cards on the table. This console, which I'll refer to by its codename 'Café' in lieu of a more official title, has the unenviable task of following up the Wii's 86 million units sold. Also unenviable is the fact that it will reportedly mark Nintendo's bid to recapture the so-called 'hardcore' gamer who lost confidence in the Wii after a slew of underwhelming titles at launch and the flood of third-party shovelware that followed. Although many gamers are celebrating the company's seemingly renewed interest in a more traditional fanbase and attracting third party developers to the console, don't expect it to be an easy task.

   
Here's the good news for Nintendo: the fact that the new console will be in HD seems enough to generate excitement in gamers before they've so much as seen a single screenshot or the controller, which we can expect to undergo some revision from Nintendo's underappreciated Wiimote model. The most recent spate of 360/PS3 game have shown how much the gaming experience has expanded on the other side of the power gulf between the HD consoles and the Wii. The idea of an HD Metroid, or a Zelda on an Elder Scrolls scale, is enough to get most unaffiliated long-time players (aka the non-fanboys) frothing at the mouth, even though an HD Zelda is likely to be a very long way away considering Skyward Sword is coming to the Wii later this year.


The bad news is that the Wii has to have a successor at all. Not due to it having to follow such an enormous success story, but because it places Nintendo in a difficult middle ground. Rumours say they want to recapture the 'hardcore' gamer – something they've been trying for since the GameCube launch – yet the type of gamer this refers to is not an audience that has ever been kind to them. Let's not forget that the GameCube, original XBox and PS2 had effective graphical parity at the start of their lifespans and received most of the same multiplatform ports. Why then did the Nintendo versions, barring a handful of exceptions, sell noticeably worse than their rivals' counterparts? The point could be made that the childish appearance of the purple GameCube put off teenagers from buying it, but it was also sold in a sleeker black from launch which, while hardly a stunner, wasn't as outright ugly as the purple version.


The fact is that Nintendo, to be blunt, aren't cool. Microsoft earned their success by focusing all their attention on a handful of the most popular genres and giving them to its audience by the bucketload. The XBox became synonymous with console FPS gaming courtesy of Halo, which is why the top tier of the genre continues to outsell the same games on the PS3. Sony's library is more diverse and eccentric, but presentation is at the heart of their business plan. They brought in the gamers who now call themselves 'hardcore' during the PS and PS2 eras, and their design teams rarely turn out anything not in slick black or packing power under the bonnet (the PS2 was way ahead of its nearest competition at launch and not significantly behind once the GCN and XBox appeared a year later).

Sony have a brand intimately tied up in the new notions of 'hardcore' gaming and cool presentation. Nintendo are the opposite. They are a company associated with history, family friendliness and accessible, affordable technology. The only one of those qualities which the new 'hardcore' gamer values is 'affordable', yet even this comes with two caveats. The first is that Nintendo, whose business strategy depends on them making a profit on each unit sold, can't go overboard on impressive technology, a key factor in the Wii losing the interest of this market. The second is that if the image of the product is negative, no gamer striving to stay in the same social strata as their friends will touch one, no matter the price. If anything, a low price then becomes associated with cheapness in quality, rather than affordability.

Even if Nintendo convince third-parties to support the Café in the way they're hoping – and they're certainly talking the talk in the pre-E3 build-up - all this would amount to is them making up distance on the competition, not overtaking. The Café could be as powerful as the sun, but with costs of development equally astronomical, the games it receives from third-parties will be the same multi-platform releases as the other consoles, with little noticeable improvement. The Wii survived on its exclusives, even from third parties, but they will be significantly harder to come by. When the next consoles from Sony and Microsoft launch, there's every chance they will be packing powerful enough hardware that will leave Nintendo in the same weakened position they've been in with the Wii. Fortunately for Nintendo, those same development costs should stay their competitors' hand for a while: but the moment they feel threatened, it will spell trouble for Café.


Let's also not forget that the gamers Nintendo are going after will have little reason to buy a multiplatform game on the Café, because their trophy/achievement accounts are already established on rival consoles. Why start again when you can improve your existing records? Even if Café becomes the new first choice gamers' console and Nintendo includes their own version of achievements, everyone will be starting from scratch and bragging rights will take some time to come by. The 3DS' slow launch should be a warning sign to Nintendo that there's far more work to be done here than securing the third-party support which the competition already has. Though the handheld has since slipped into one of Ninendo's trademark game droughts, there were plenty of appealing, big name third-party games at launch (Ridge Racer, Street Fighter, Ghost Recon, PES etc), yet sales have dipped rapidly.

There are no more encouraging signs that Nintendo will be able to rely on the support of the new gamers they've brought into the fold either. Several studies have found that the Wii is the forgotten console in many households and its 'casual' users barely aware that its library extends beyond Wii Sports and Wii Fit. What are the chances that these people, who already paid out for a product that has fallen into disuse, would be willing to pay top dollar again for the kind of gaming rig which some speculators are predicting the Café will be? (At the very least, this thing won't launch at GameCube prices). It's not impossible that these people can be brought around and over the previous five years, Nintendo's track record in launching innovative, widely appealing products was excellent. This will require concessions though, to accommodate that audience's need for straightforward controls and technology, which will be offputting to the self-declared 'hardcore'.

So what does all this mean? In short, Nintendo's best chance is to do what they did last time with the Wii, pulling a product out of the hat which promises to change the way we play games, while also making it functional (I love the Wii, but no-one could argue that its technology worked as well as it should have) and compatible with the experiences 'hardcore' gamers are already getting, so not to alienate them. No easy task, being all things to all people.

[Xander Markham runs a multimedia blog, in addition to being a writer for movie site Flixist]

Read more about:

Featured Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like