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Opinion: How will Project 2025 impact game developers?
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Major U.S. video game retailer GameStop is reporting that for every Wii U console its customers have preordered, there are 2.4 reserved games. This is more than double what they saw for the original Wii.
One of the biggest problems with Nintendo's original Wii was its low software tie ratio. Nintendo may have expanded its audience far beyond a typical video game console owner with demographic barrier-destroying games like Wii Sports and Wii Fit, but the problem was, a lot of those customers never bothered to buy more games. It's too early to tell whether that situation is going to change with the Wii U, but at the very least, things are looking good prior to this Sunday's launch. GameStop reports that it's currently sitting on 1.2 million preorders for Wii U games on top of the 500,000 consoles it was allocated (all of which were almost immediately reserved when they went up for preorder back in September). That's a tie ratio of 2.4 games for every console, which the company says is more than double what it saw leading up to the launch of the original Wii. This is certainly attributable to a much stronger third-party lineup this time around. The company says preorders were led by (in no particular order, we imagine) Ubisoft's Zombie U and Assassin's Creed 3, Activision's Call of Duty: Black Ops II, Warner Bros.' Scribblenauts Unlimited, and Nintendo's New Super Mario Bros. U. By comparison, the original Wii's strongest launch title (not including the packed-in Wii Sports) was The Legend of Zelda: Twilight Princess. Third-party support included titles like Rayman: Raving Rabbids and Red Steel.
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