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You all suck at networking
Okay, so perhaps not all of you suck at networking, a lot of you are pretty good at it, probably even better than I am. But I do see a lot of people asking questions about getting jobs, finding publishers, getting access to platforms and stuff like that.
Okay, so perhaps not all of you suck at networking, a lot of you are pretty good at it, probably even better than I am. But I do see a lot of people asking questions about getting jobs, finding publishers, getting access to platforms and stuff like that. Only to read/hear that all they did up until now was make a game/draw something neat/write a story and magically hope someone will know about it and be interested.
I'm annoyed by disgruntled (mostly) ex-students that tell the world the game industry has no available jobs, they were lied to about working in the industry, the industry is one big clique that only allow friends to enter, etc. They annoy me because they apparently are not shy to talk about their feelings to big (anonymous) crowds, but didn't put in an effort to actually work their way into the industry. Because it's not as hard as they make it out to be.
Getting a job or a publisher, or basically anything you need, all comes down to building up your network: having people know you exist and know what you do. You can be a brilliant artist, a genius designer or a prodigy developer, but if you don't tell people about your work, show them what you made and talk to them, how are they supposed to know you exist?
So what I'm going to talk about in this blog are some tips on how to present yourself, how to extend your network and how to improve your standing in the industry. Everyone can do it, but it will be uncomfortable (especially in the beginning) and it will be a lot of work. It will make you vulnerable, but those are the sacrifices everybody made that currently works in the game industry.
The reason and goal of networking