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Gamasutra highlights choice quotes from game industry figures such as Ubisoft's Yves Guillemot, Tale of Tales' Auriea Harvey, Kongregate's Jim Greer and more in this new weekly roundup.
[Gamasutra highlights choice quotes from game industry figures such as Ubisoft's Yves Guillemot, Tale of Tales' Auriea Harvey, Kongregate's Jim Greer and more in this new weekly roundup.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts with Gamasutra about topics like the demise of Flash for mobile browsers, deciding to make games because you love playing them, and shallow social games. This Week's Noteworthy Game Industry Quotes "They really do think it would be fucking awesome to make Duke Nukem Forever. I mean, okay. Now, I get that." -- Tale of Tales' Auriea Harvey on coming to grips with the games industry "For me, I'd say most social games feel more akin to a slot machine [than a game]." -- Philip Holt, co-founder of the social gaming startup Row Sham Bow, started by EA Sports veterans "It's amazing we weren't arrested, because we've all been lurking around the kids' areas." -- Toys for Bob president Paul Reiche talks about watching people discovering Skylanders for the first time at stores "In the strange world that we live in, these networks, these games allow us to connect with people. We're both inherently lonely and inherently social." -- Duleepa "Dups" Wijayawardhana, co-founder of social game company Empire Avenue "We are not terribly surprised." -- Kongregate CEO Jim Greer on Adobe's decision to stop development of Flash for mobile browsers "We are big believers in the Wii U." -- Ubisoft CEO Yves Guillemot on supporting the Wii's successor "The number one question in my mind is how much business is left after Battlefield 3 and Call of Duty come and soak up $1.5 billion in sales." -- Arcadia analyst John Taylor predicting holiday game sales "Games as a medium for delivering information and education has been completely legitimized." -- Phil Stuart, creative director of Wondermind-developer Preloaded "Once you get down onto the Halo, and you're driving around, you realize there are a lot of games that still don't do this stuff in as rich a sandbox as the original Halo does." -- 343 Industry's Frank O'Connor on Halo Anniversary "If you're really just in love with playing them, and then you found out how they're made, you'll just be very sad. It's like going to watch how sausages are made, or how laws are passed." -- BioWare Mythic creative director Paul Barnett on deciding to make games because you love to play them The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
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