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Assassin's Creed III creative director explains how he'd update the remaster

For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.

Chris Kerr, News Editor

September 17, 2018

1 Min Read
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Assassin's Creed III creative director Alex Hutchinson has explained what tweaks he'd make to the game if he was overseeing the upcoming remaster, which is due to launch alongside Assassin's Creed Odyssey this October.

In his commentary, Hutchinson provides an uncommonly candid perspective on the game, set during the American Revolutionary War. He left Ubisoft to form Typhoon Studios last year.

While Assassin's Creed III was generally well-received, the franchise (and game design in general) has evolved in the six years since it hit shelves, and Hutchinson explained that if he were to do it all again, he'd make some rather significant changes. 

For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor, making him a more endearing, humanistic figure. 

He'd also like to bring some of the "cool" naval encounters into the main flow, as he feels much of the game's best content was missed by some players. 

Hutchinson also concedes that the game's intro segment -- which sees players take on the role of Connor's father, Haytham Kenway -- was overstuffed, and only served to slow players down in getting to the main event. 

That being said, the creative director still likes the idea of introducing a second playable character, but believes the intro should've been broken down into bite-sized chunks, and interspersed throughout the main game. 

Curiously, he also explained the introduction was kept a secret internally, mainly because "marketing would have been all over it like a frog on a rock," running the surprise before the game had even launched.

You can find out what else Hutchinson would've changed by checking out his Twitter thread. It's well worth a look.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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