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Bad North's Richard Meredith talks about making good 'gamefeel'

We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.

Bryant Francis, Senior Editor

September 7, 2018

1 Min Read
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A couple weeks ago, Bad North splashed onto the Nintendo Switch, showcasing its unique aesthetic and stripped-back strategy game style. It would launch on other consoles soon after, but seeing a mobile-inspired game launch on a mobile console piqued our curiosity over at Gamasutra. 

Because of that, we decided to invite developer Richard Meredith onto our Twitch channel for a chat about the programming of Bad North's unique controls. Since it supports both gamepads and touch capabilities on a console that has both, it's interesting how much of Meredith's work went into making sure Bad North "felt" good no matter how players experienced it. 

Be sure to click on the video above for our full conversation with Meredith. And while you're at it, you can follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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