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Gardens of Time, Google, Mad God added to GDC 2012's Social & Online Games Summit

GDC 2012 organizers have debuted new Social & Online Game Summit talks, spanning Playdom's Gardens of Time, the Flash MMO Realm of the Mad God, and Google's thoughts on web-based development.

January 19, 2012

3 Min Read
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Author: by Staff

This week, organizers of the 2012 Game Developers Conference continue their regular series of updates by announcing new sessions for the show's Social & Online Games Summit, with talks covering Playdom's popular Gardens of Time, the Flash MMO Realm of the Mad God, and Google's latest in Open Web tech. These talks join a number of other notable sessions for the Social & Online Games Summit, all of which will offer unique and in-depth insight into the ever-changing realms of Facebook gaming, browser development, traditional MMOs, casual games, and beyond. All eight of GDC 2012's specialized Summits will take place during the first two days of the show -- from Monday, March 5 through Tuesday, March 6 a the Moscone Center in San Francisco. Those interested in checking out the content in these Summits can do so by registering for an All-Access or Summits & Tutorials Pass on the official GDC website (a specialized Independent Games Summit Pass is also available). The following is a selection of the latest talks to be added to GDC 2012's Social & Online Games Summit: - Playdom's extremely successful Gardens of Time helped pioneer the hidden object genre on Facebook, and in "Gardens of Time: Design Problem Solving," creative director Eric Todd will examine how this influential game took shape. Throughout the session, Todd will look back on the game's conception and development, detailing the problem-solving lessons he gleaned from designing, launching, and operating Facebook's first major hidden object game. - Elsewhere, Spry Fox CEO David Edery will outline how the Flash-based MMO Realm of the Mad God (developed in partnership with Wild Shadow Studios) found surprising success despite breaking some well-established tenets of online game design. The talk, "Realm of the Counter-Intuitive God," will look at the game's numerous eccentricities, from its bullet-hell combat to its strict permadeath mechanic, to examine what worked, what didn't, and how these choices affected the game's bottom line. - Finally, Google software engineer Vincent Scheib will host "The Bleeding Edge of Open Web Tech," picking apart the latest developments in the world of browser-based games. During his presentation, Scheib will focus primarily on client side web technologies, including Web Sockets, WebGL, Mouse Lock, Web Audio API, and more. In addition to the above sessions, GDC 2012 organizers have added other new talks to the Social & Online Games Summit, featuring Forumwarz producer and creative director Mike Drach on managing online communities, Kongregate on emerging data-driven trends, ICO Partners' Thomas Bidaux on breaking into European markets, Schell Games on merging toys and online games, and Digital Chocolate on its Facebook title Army Attack! For more information on these or any other sessions at GDC 2012, please check out the event's official Schedule Builder, which shows the current (and constantly-growing) lineup for the show so far. Also be sure to keep an eye on the official GDC news blog, which will showcase exciting new announcements for the show, in addition to this continuing series of posts pointing a spotlight at the show's most exciting, informative, and usual content. To keep abreast of all the latest news about GDC 2012, please subscribe to updates from the GDC news page via Twitter, Facebook, or RSS. GDC 2012 will take place March 5 through March 9 at the Moscone Center in San Francisco, and is owned and operated by Gamasutra parent company UBM TechWeb.

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