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Star Wars 1313 dev on talking to the player through design

Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.

Kris Ligman, Blogger

May 8, 2013

1 Min Read
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Matthias Worch, recently attached to the cancelled Star Wars 1313 project, has posted a new version of his recent Game Developers Conference talk. Titled "Talking to the Player - How Cultural Currents Shape Game and Level Design", Worch's talk explores how cultural epochs shape storytelling, and how contemporary culture is expressed through games. The talk also, in Worch's words, "gives some hands-on advice on everyday problems faced by level and narrative designers." In addition to the encore presentation above, viewers can download the full set of annotated slides from Worch's website. GDC Vault members can also view the original live recording taken at the conference.

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