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"I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
"I really like the one where the floor is all bouncy and sends you whooshing up towards the ceiling."
- Takuhiro Dohta, technical director on Zelda: Breath of the Wild, speaking about his favorite shrine in the game.
Today the Nintendo of America YouTube channel published a video featuring some of the lead devs on The Legend of Zelda: Breath of the Wild chatting about some of their favorite locations, characters, and shrine puzzles in the game.
It's a brief, lighthearted addendum to the three-part Breath of the Wild "making of" video series Nintendo posted earlier this month, one devs might appreciate watching since it sheds a bit of light on what the game's designers appreciate most about it -- and the origins of some of its popular new mechanics.
"The reason I actually wanted to include cooking in the game was because I love salt-grilled fish," joked game director Hidemaro Fujiayashi. "Rock salt and fish were actually the first things I asked for."
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