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A peek at the design process behind Astro Bot Rescue Mission

The PlayStation Blog's latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.

Alissa McAloon, Publisher

May 16, 2019

1 Min Read
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“We never discard any idea. Because an idea that sounds ridiculous today could be relevant tomorrow, or it could become the springboard of something better.”

- Nicolas Doucet walks through the studio's brainstorming process

The PlayStation Blog’s latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.

In that post, creative director Nicolas Doucet dives into the team’s brainstorming and design process, offering a brief look at how ideas go from sticky notes on a whiteboard to memorable moments in the final game.

It’s a quick rundown, but one that offers a peek at how one of the game’s boss fights formed and evolved throughout development. Doucet’s post explains that this boss in particular was born out of the broad pitch of creating “something huge that towered above the player and would feel like an epic battle."

One of the resulting sticky notes was a battle where players fought inside a massive enemy’s mouth and punched teeth loose to win. The full post offers a peek at the design document covering the prototype for that boss battle and how that first prototype manifest in game, as well as some advice on making the most of brainstorming sessions.

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About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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